And the cost puts the viability of future console hardware into question.

It’s an elegant solution for presenting a higher-end piece of hardware without making the standard model look lacking.

Lead system architect Mark Cerny took centre stage in revealing PlayStation Pro - a good move from Sony.

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Bearing in mind Mark Cerny’s skill in evangelising gaming technology, I couldn’t help but feel disappointed.

Game demonstrations followed, but there was still the sense that Sony held back.

We know from our analytics that over half of our audience watches our content on smartphones.

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Hogwarts uses Unreal Engine 4’s RT features - a first effort from Epic which has since been surpassed.

Nor would I expect simulation-heavy games necessarily limited to 30fps to being able to suddenly run at 60fps.

The end of the Cerny briefing gave us the price-point and form factor and left us on a downer.

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As for the price itself, it’s clearly too high and I have a theory about this.

I’d argue that it depends on sales expectations.

It’s no wonder that Xbox seems to be looking to align more closely with the PC platform.

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However, I feel these arguments miss the point.

PS5 Pro is aimed at an enthusiast PlayStation enjoyer.

The PC still lacks the out-of-the-box experience that works with a joypad on a living room display.

As for PS5 Pro, Sony still has it all to prove.

Ithinkit should be possible.