Plus: what this all means for future PlayStation hardware.

We were left hungry for more details - and now, they have finally arrived.

The philosophy behind the console marks a sea-change in the way that consoles will be made.

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To that end, a new ‘Amethyst’ collaboration between Sony and AMD has been announced.

Shader compilation on the fly?

It’s not viable for PS5 and - trust us - you wouldn’t want it either.

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Of that, there’s over one gigabyte of extra memory available to developers.

The Pro also supports BVH8 rather than BVH4, which also offers a speed-up.

Finally, more divergent RT sees a greater performance boost than more coherent RT on PS5 Pro.

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Mark Cerny postulates that there is a limit to how far we can take rasterisation.

They had a choice between NPU and GPU hardware for this, and ended up going with the GPU.

There’ll also be collaboration on the connection architectures of those CNNs.

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Both parties will be able to access all of these architectures for their products.

This isn’t just about upscaling either, it’s about computer graphics in general.