Plus: what this all means for future PlayStation hardware.
We were left hungry for more details - and now, they have finally arrived.
The philosophy behind the console marks a sea-change in the way that consoles will be made.
To that end, a new ‘Amethyst’ collaboration between Sony and AMD has been announced.
Shader compilation on the fly?
It’s not viable for PS5 and - trust us - you wouldn’t want it either.
Of that, there’s over one gigabyte of extra memory available to developers.
The Pro also supports BVH8 rather than BVH4, which also offers a speed-up.
Finally, more divergent RT sees a greater performance boost than more coherent RT on PS5 Pro.
Mark Cerny postulates that there is a limit to how far we can take rasterisation.
They had a choice between NPU and GPU hardware for this, and ended up going with the GPU.
There’ll also be collaboration on the connection architectures of those CNNs.
Both parties will be able to access all of these architectures for their products.
This isn’t just about upscaling either, it’s about computer graphics in general.