The full-fat Digital Foundry tech analysis of the new Pro mode.

How does PSSR fare in our first extended look at the technology?

Is this a good replacement for native 4K, or does it fall short of that lofty target?

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DeveloperNaughty Dogis refreshingly open about the basic rendering setup in this update.

Texture art at oblique angles also resolves more clearly, though I believe anisotropic filtering tweaks are unchanged.

Geometric edges also look quite a bit sharper and better-defined than on the base console.

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The Pro delivers a much stronger result here, without the blurred edges characteristic of regular upscalers.

Perhaps the most obvious edge though comes down to the way the game’s alpha-tested foliage resolves.

Image detail at rest is improved quite a lot overall.

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Here the Pro delivers solid results.

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Other typical pain points for temporal AA techniques tend to fare reasonably well here.

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Hair appears a bit less dithered and resolves with more detail.

Here, the performance mode and Pro deliver similar results, with the fidelity mode appearing substantially sharper.

Moving transparencies like this often suffer a bit with reconstruction, though the results here look fine enough.

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Image stability is somewhat more mixed.

Rarely, scenes expose substantially more breakup on Pro than the base console.

In typical play though, I think both options are doing a good enough job.

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Relative to AMD’s FSR 3, PSSR has clear merits.

We get top-class image quality on PC, especially relative to FSR 3.

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Cover image for YouTube video