“Several technical choices we as a company made weren’t really good ones.”

Speaking on the Kinda Funny Gamescast, Yoshida suggested why he felt Vita sales under-performed.

“There are multiple reasons why Vita didn’t work,” he said.

Image of a PS Vita console with Shuhei Yoshida headshot

“It worked in a way that people loved playing games, especially indie games, on PS Vita.

It was lovely hardware.”

“Several technical choices we as a company made weren’t really good ones,” he continued.

Cover image for YouTube video

“One of which was the proprietary memory cards.

That was a mistake, people had to spend more money to get the memory cards.”

Further, he admitted the back touch “was not necessary”.

Close up of a Helldiver character in black and yellow armour aiming a rifle

Similarly the OLED screen increased the production cost of each unit.

“The development team removed that feature just to save a few cents of cost.”

And we didn’t have that resource."

And as the consoles were more popular, they were prioritised.

He even joked the Switch is the Vita 2.

I don’t think they told Hermen to stop making single-player games.

He continued: “I’m sure they knew it’s risky.

The chance of a game being successful in this hugely competitive genre would be small.

However, the company, knowing that risk, gave Hermen the resources and chance to try it.

I think thats the way they did it.

In my mind, thats great, and hopefully some games will become successful.

“I’m luckyHelldivers 2did so well!”

I hope that this strategy will work in the end.

“If I was in the position of Hermen, probably I would’ve tried to resist that direction.

His first new project?

Voicing a bright green bird-like mascot inKaizen Game Works' forthcoming Promise Mascot Agency.