“Several technical choices we as a company made weren’t really good ones.”
Speaking on the Kinda Funny Gamescast, Yoshida suggested why he felt Vita sales under-performed.
“There are multiple reasons why Vita didn’t work,” he said.
“It worked in a way that people loved playing games, especially indie games, on PS Vita.
It was lovely hardware.”
“Several technical choices we as a company made weren’t really good ones,” he continued.
“One of which was the proprietary memory cards.
That was a mistake, people had to spend more money to get the memory cards.”
Further, he admitted the back touch “was not necessary”.
Similarly the OLED screen increased the production cost of each unit.
“The development team removed that feature just to save a few cents of cost.”
And we didn’t have that resource."
And as the consoles were more popular, they were prioritised.
He even joked the Switch is the Vita 2.
I don’t think they told Hermen to stop making single-player games.
He continued: “I’m sure they knew it’s risky.
The chance of a game being successful in this hugely competitive genre would be small.
However, the company, knowing that risk, gave Hermen the resources and chance to try it.
I think thats the way they did it.
In my mind, thats great, and hopefully some games will become successful.
“I’m luckyHelldivers 2did so well!”
I hope that this strategy will work in the end.
“If I was in the position of Hermen, probably I would’ve tried to resist that direction.
His first new project?
Voicing a bright green bird-like mascot inKaizen Game Works' forthcoming Promise Mascot Agency.