All in.

Pokemon TCG Pocket, the new smartphone version of the classic Pokemon trading card game, looks to be off to a strong and lucrative start.

A report into its launch by app store analytics firm AppMagic suggests the game has reached 12m downloads worldwide and earned $12.1m across its first four days, for an average of $3m every 24 hours (thanks,MobileGamer.biz).

Pokémon TCG Pocket image showing someone opening a booster pack.

45 percent of earnings so far come from Pokemon’s home turf of Japan, with US the second-largest market, providing 25 percent of the game’s app store revenue.

Using the same metrics,Pokemon Gois reported to net around $1m per 24 hours - though the game also generates revenue outside of its app via various means, most notably its increasingly-prominent web-based storefront.

Pokemon TCG Pocket is heavily engineered around the opening of card packs, though you’re free to also unlock the ability to play a faster-paced version of the traditional Pokemon card game too.

Cover image for YouTube video

Players get to open up to two card packs per day for free, if you build up enough “Pack Stamina”, and can purchase further packs for real-world money.

Further microtransactions exist to reduce the wait for new packs and cards, plus cosmetic options where you’re free to customise your digital card folders, playmats and coins.

“There’s one inescapable truth about TCG Pocket though - it is free-to-play, and it wants your money,“Eurogamer’s Lottie Lynn wrote after playtesting Pokemon TCG Pocket.

“It wants your money so badly in fact, you’d think it’s been possessed by a Gimmighoul.”