Popular method of playing at home to be capped, almost doubled in price.

So, why was Niantic so sure these changes were necessary?

And if this is the stick, where exactly is the carrot?

Pokémon Go remote raids.

“After thinking very carefully about this, what we’re doing is relatively simple.

It’s become essentially a shortcut to playing the game.

“We know this is a big change and some folks will have a strong reaction.”

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“We’re very empathetic to that reaction.

“There’s a wide variety of folks who play Pokemon Go,” Wu said.

And for a segment of the player population, this is fundamentally unsustainable.

Elite Raids are described as test for the strongest players - and in particular, those able to gather in-person.

And it’s important to check that the game is balanced for all segments.”

But what is it about the game’s balance that Niantic is trying to fix?

“The value folks may be thinking about and geared towards is that end goal.

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“Many games have shortcuts, right?”

Despite a bumpy rollout, Niantic’s data shows people have put their shoes on and turned up.

Yes, it’s not at the level it was in 2017.

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Additionally, Niantic’s social app Campfire will soon be released globally with new features currently in testing.

It’s a great idea, let’s put it that way!”

There’s a long-run sustainability impact to the changes, and that’s the reason behind them.”

Raiding is a very particular feature, right?

So I wouldn’t put it necessarily into local versus remote features, that kind of binary bucket.

Over time, we might.

So, nothing to announce there and we’re really trying to keep the changes simple.

Any time we want to approach it again, we want to ensure those are well addressed."

One thing I point to is Kecleon - which was hidden away for years!

We wanted to do something which befitted that Pokemon, and the wait and excitement for it.