This is also a shame.

Glad we’ve got that established.

And there is undoubtedly room for Pokemon games to look even more wonderful.

Splicing of two screenshots, on the left one of a flat muddy area in Scarlet and Violet. Right, a screenshot of low-spec environments in Legends Z-A.

Saying this out loud among Pokemon fans, however, often leads to some interesting reactions.

The issues with modern Pokemon games have been plentiful.

And it’s not at all exaggerating to sayScarlet and Violet were graphical and technical disasters.

Pokémon Legends Z-A screenshot showing Patrat and other Pokémon in a low-fidelity wild area of the city

The main answer, however, is that it’s all the kids' fault.

They care about whether it’s fun.

And in a lot of ways that’s quite admirable.

Image of a tree from Pokémon Sword and Shield’s Wild Area, and a tree from BOTW, side-by-side, with Pokémon’s considerably worse.

In fact, in many senses I agree with them.

The overall experience of a game is many times more important than solely its appearance or how it runs.

The important point is: this kind of beautyisthe experience.

Pokémon BDSP screenshot showing the player in a gym with wooden puzzles

Experiencing a game is experiencing all of this at once.

This is the real good stuff Pokemon is missing out on.

It’s wistful transience, foggy mournfulness, pontillist dot-joining, mathematics in motion in turn.

Pokémon Scarlet and Violet screenshot showing very limited mud textures with a giant Pokémon on the wall

There’s something going on here beyond fun, and beyond merely looking nice as well.

Beyond that, it’s a style that brings life along with it.

As do simple, rhythmically swaying fields of flowers, or a sprite’s basic head-bob as they talk.

Pokémon Legends Arceus screenshot showing the player in front of a distant mountain and low-fidelity lake

I do agree with these hypothetical kids of today, mind.

How a game plays is ultimately paramount.

Pokémon Crystal screenshot showing Celebi swooping down in Ilex Forest