First impressions from Sony’s impressive new hardware.

Wow, wow, wow.

In terms of technological and visual quality, this feels like one of the more memorable generational console leaps.

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First up, and before I get into all the technical gubbins, there’s the comfort factor.

The PSVR2 is much lighter than I expected and it’s really comfy as well.

You want to feel like a Stormbird has just swooped down within a metre of your head?

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I can tell you right now that with the Sense Technology, this is absolutely possible.

Controller-wise, the new Sense Controllers are leagues ahead of the PSVR1’s fun but fiddly Move Controllers.

Oh, and did I mention that the controllers are really comfy to hold too?

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But how does this all impact the most important thing about VR - the games?

Let’s find out.

A true wow moment indeed.

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Movement-wise, Call of the Mountain gives you a couple of options.

you might play seated or standing and also you might choose between gesture-based movement or standard thumbstick controls.

Combat was also very fun and the bow that I used throughout the demo worked perfectly.

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Beyond that we have quite a lot of other ranged weapons.

What we dont have is melee combat as it doesnt really fit with what were doing here.

Firesprites Alex Barnes who is Call of the Mountains Game Director explained more about the thought process behind it.

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Thats something we were really keen to capture and put into VR."

So how does the official release compare to the fan-made mod?

No body for Ethan should sort out those wonky crouch animations though to be fair.

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I do wonder how Capcom will approach the prologue chapter where Ethan is holding baby Rose though.

Surely not likethis?…

In terms of gameplay, this portion of the game is rather sedate.

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Nevertheless, the combat was a lot of fun.

Everything I looked at was as sharp and detailed as I’d have liked it.

And of course, the new weapons were a lot of fun to play with too.

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And that’s probably more words about the PSVR2 than I’ve written about anything else this year combined.

Hopefully it’s possible for you to tell that I was supremely impressed with the PSVR2 though.

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