And a potentially improved 120Hz experience on select HDMI 2.0 TVs.

However, ALLM was finally added as a toggle, satisfying all parties.

Adopting a native 1440p output solves the compatibility problems - and also allows for 120Hz too.

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It cycles through 1440p output at 60Hz and 120Hz, in both SDR and HDR colour modes.

For the final roll-out of 1440p for PlayStation 5, I would like to see a key changes made.

We noted this behaviour with an LG 27GL850.

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However, go into the menus on your monitor, turn off FreeSync support and it should work.

Ideally, everything should just function as it should automatically.

Right now, PS5 runs 60Hz content at full 4K, as it should.

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Supporting this would be a good thing, because many 120Hz game modes top out at 1440p anyway.

We got this working on the NU8000 but it wasn’t easy.

Running at 4K60, with a 1440p120 fall-back for high frame-rate content works out rather well.

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Once you’re running 1440p, the next question concerns what actually happens with games running at various resolutions.

The truth is, it’s a little complicated.

This then gets downscaled back to 1440p by the console’s new scaler function.

Is it a problem?

Not really, because the loss of clarity isn’t that significant but it illustrates limitations with the set-up.

There’s something else to bear in mind too.

Next stop: 8K?