Plus: the challenges in running PS3 games on PS5 become clear.

This trailer was produced prior to receiving actual PS3 development hardware.

So, bringing visuals of this calibre to the PlayStation 3 would be no small task.

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And that’s where RPCS3 comes into play.

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At least VRR most solves the problem if you’re using such a display.

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Even now, we’re close to an experience that feels like a native PC game.

It simply tries to answer too many questions but gets bogged down in cutscenes and nanomachines.

I enjoyed it a lot in 2008 but a proper re-release would need some serious changes, I think.

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Cover image for YouTube video