Trying not to crop myself.

He walked into the woods and never looked back.

Knight stayed in that Maine wilderness in America for 27 years, never uttering a word even to himself.

A dingy, dirty bedroom in the dark, illuminated only by a flashlight. It’s the sort of thing you’d see in a horror game, except this is a farming simulator horror game. Weird, huh?

“Hi” was apparently all he said upon encountering some hikers.

He’d consider it, but he never did let himself go.

It was one of the weirder games on show, for sure.

Cover image for YouTube video

“I kinda envied him in some ways.”

We Harvest Shadows, he says, is a game “borne of pure self-hatred and desperation”.

It’s personal, it’s dark, and it fascinates me.

A screenshot from We Harvest Shadows showing a character holding a crate of tomatoes - they have just grown and picked - in first-person. Around them, the sun is setting through some trees.

I’ve never seen a farming sim welded to a horror game concept before.

Let’s back up a bit.

Wanting to escape the human world, Garrett buys it, and this is where your farming story begins.

A screenshot from We Harvest Shadows showing an open book - the build book - in which is listed, like a catalogue, things you can buy to improve your farm with.

The place is a dump.

Downstairs is no better - the house is borderline derelict.

During the day, it’s idyllic.

A screenshot from We Harvest Shadows showing a roadside billboard for the sale of a farm - the farm the character in the game buys. The haunted farm. Your home.

But as the sun dips and the gentle piano accompaniment sours, uncertainty and foreboding creep in.

You know, because this is a horror game, something is coming.

But what will it manifest as?

A screenshot from We Harvest Shadows showing from a character’s first person view, a creepy painting on a dirty wall. It’s dark and a flashlight is illuminating it.

Animals howl and the old house creaks as you wait.

A door slams as a window somehow opens.

Upstairs, a wardrobe rattles and shakes.

A screenshot from We Harvest Shadows showing a very dark and dingy bedroom illuminated, a bit, by a flashlight. The character also holds up a todo list on a reporter’s notebook. It’s gross and yet weirdly familiar.

Your torch flickers and loses its potency.

A locked door shudders and you hear voices behind it.

There’s always a sense something scary is near.

As a solo-developed game, it’s a bit janky in places.

As a blend of genres, though, it’s surprisingly effective.

You start with no information so you hunger for more.

It’s the sort of thing only a solo-developed game can do, and I applaud it.

Spooky though it is, I’m eager to see more.