Some preliminary thoughts before we circle back.
I’ve been playing Arco on and off for the last few weeks on Switch and PC.
I’m loving it - I think Arco’s pretty wonderful.
Hopefully next week we’ll find that the final code is a lot more stable.
I’m going to focus pretty tightly on the combat today, which is an absolute gem.
You’ll chat with someone and you’ll get a kind of WhatsApp stream of what’s said.
Maybe it’s a necklace, maybe you get bitten by a snake.
Here’s a bridge - do you want to fish?
Do you have any bait?
This is how Arco unfolds.
And then there’s combat.
Are they going to move or attack or even just wait?
Into this scenario, you then give a shot to insert yourself.
Like I said: it took a while to get used to.
Arco uses a system of extendable lines.
The fun of all this comes from the attacks - yours and your enemies - and also environmental dangers.
In a game of near-perfect information this still felt like gambling.
Finally, chuck in stuff that’s in the environment.
The spatial complexities of the game expanded massively.
Arco’s full of stuff like this.
This is the spot I’m in with Arco, then.
I’ll be back next week with a proper review.