And that’s just the title screen.

“Actually, a video feed,” she matter-of-factly observes of a wall mirror.

“Harvesting data, I’m sure.”

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Albeit one where tech reporter Iris' inventory steadily fills not with tangible objects but ideas and investigatory leads.

In its second half, Phoenix Springs isn’t an easy game to love, or even particularly like.

And recontextualised, there’s at least some clarity to be found in its metaphysical swirl.

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Does that make for an entirely rewarding game?

Probably not, but it makes for one hell of an interesting one.

A copy of Phoenix Springs was provided for review by Calligram Studio.

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