The new characters steer this story well and despite some minor issues, Tactica delivers a fine follow-up.
UnlikePersona 5or Strikers, Tactica lacks explorable locations between missions and limits you to each Kingdom’s hideout.
There’s also no traditional equipment system here beyond purchasable guns.
It keeps gameplay streamlined, though limiting this to menu navigation is rather dull.
Missions advance the story and you’ll control three party members across battlefields with tile-based movement.
Good enemy variety keeps fights interesting between standard ground units and sumo wrestler-styled Legionnaires that love throwing things.
The core mechanics are basic, though.
There are no accuracy percentages when attacking, unlike XCOM or Fire Emblem.
Strong level design ensures ample opportunities to find cover and punishes recklessness, rewarding thoughtful use of environments.
Surrounding downed foes lets you activate Tactica’s version of an All-Out Attack, the Triple Threat.
Skill knowledge, meanwhile, gets tested through optional quests that offer enjoyably creative tasks.
However, secondary Personas are the more helpful addition.
Joker can’t swap between multiple Personas like before.
Thankfully, creative level design compensates for that.
Victory requires careful assessment of your environment with hazards ranging from explosive barrels to surveillance cameras.
One stage was basically a puzzle as I activated moving platforms to avoid traps.
That keeps missions interesting, though a few stages feel repetitive.
EXP also applies to the whole team and conveniently means you don’t need to keep swapping out characters.
The colourful aesthetic adds considerable character to these locations too.
Subtitles, captions, controller vibration, and camera shake can be enabled.
Tutorials and dialogue history are viewable at any time.
Five difficulty prefs that are switchable mid-playthrough.
Your last turn can be reset during missions.
Dialogue can automatically advance in cutscenes.
Adjustable control sensitivity, camera turning speed, and screen brightness.
That doesn’t mean the story is terrible, though.