But does this all leave the Persona 5 story now stretched too thin?
At the very least, Atlus is mixing up the series' traditional gameplay with each release.
Strikers turned the classic turn-based combat into Warriors-style Musou battles.
With Tactica - as the name implies - it’s a grid-based tactics title.
This tactics combat was the focus of the demo I recently played atGamescom.
Along with Erina’s flag waving, it all feels very Les Mis.
The short story bits I did see were all presented in basic conversation form with mostly static backdrops.
It runs smoothly, but feels a little cheap.
Then again, this is a spin-off after all - keep your high expectations for Persona 6.
Regardless, combat is simple but a lot of fun.
Tactica, though, is more Mario and Rabbids than Fire Emblem.
In part that’s down to the visuals.
Tactica features cutesy, chibi-style characters and rainbow bright visuals that give the game a playful, toylike feel.
What I did enjoy is how Persona 5’s combat translates into a tactics game.
Characters can attack with both guns or melee weapons, or use Persona skills to summon magical abilities.
It’s a super move for huge damage and will hit any other enemies caught in the crossfire.
It’s simple but approachable stuff and at no point was I close to failure.
That’s not to say I didn’t have a lot of fun, though.
This is absolutely a Persona game, then - just not quite as you know it.