But does this all leave the Persona 5 story now stretched too thin?

At the very least, Atlus is mixing up the series' traditional gameplay with each release.

Strikers turned the classic turn-based combat into Warriors-style Musou battles.

Characters celebrate a Triple Threat attack in Persona 5 Tactica

With Tactica - as the name implies - it’s a grid-based tactics title.

This tactics combat was the focus of the demo I recently played atGamescom.

Along with Erina’s flag waving, it all feels very Les Mis.

Cover image for YouTube video

The short story bits I did see were all presented in basic conversation form with mostly static backdrops.

It runs smoothly, but feels a little cheap.

Then again, this is a spin-off after all - keep your high expectations for Persona 6.

Futaba, Morgana and Ryuji in Persona 5 Tactica conversation

Regardless, combat is simple but a lot of fun.

Tactica, though, is more Mario and Rabbids than Fire Emblem.

In part that’s down to the visuals.

Triple Threat setup in Persona 5 Tactica

Tactica features cutesy, chibi-style characters and rainbow bright visuals that give the game a playful, toylike feel.

What I did enjoy is how Persona 5’s combat translates into a tactics game.

Characters can attack with both guns or melee weapons, or use Persona skills to summon magical abilities.

Erina mid-combat in Persona 5 Tactica

It’s a super move for huge damage and will hit any other enemies caught in the crossfire.

It’s simple but approachable stuff and at no point was I close to failure.

That’s not to say I didn’t have a lot of fun, though.

This is absolutely a Persona game, then - just not quite as you know it.