All platforms covered - including Steam Deck.
Persona 5 had a bit of an odd gestation.
Some of the more egregious-looking textures in the original game are replaced with higher-res assets.
New artwork adorns many of the game’s buildings and streets.
Lighting and colour grading are also reworked, with the updated game having a brighter, punchier look.
However, I came away with mixed feelings on the ultimate result.
There are a few major issues here.
Firstly, texture resolution has taken a substantial hit across the board.
At worst, the results can look a bit mangled and in some cases we get missing material properties.
Not only that, rendering resolution has been cut back.
In docked mode the game renders at 1440x810, slightly above 720p.
Portable play is pared back further to just 960x540.
At 1080p image quality is somewhat marginal already but at 810p the image looks quite messy.
But it’s the portable mode that truly disappoints.
Expect a blurry and imprecise resolve with a clumsy handling of distant detail.
This is far from the pixel-precise 720p I was hoping for.
The one plus point?
All 3D elements play out at 30fps with no problems whatsoever, so at least performance is consistent.
I was disappointed by Switch, but results improve as we scale up to more capable kit.
There are no readily apparent differences in texture quality, shadows, draw distance, or anti-aliasing.
But higher resolutions hugely improve Persona 5’s image quality, and there’s a big spread here.
Those are all fairly straightforward - but there are two exceptions.
Stacking the consoles up side-by-side there’s a big difference in basic image resolve.
Detail that looks barely coherent on One S is clear and sharp on One X, for instance.
Performance does at least clock in at pretty decent levels.
Regardless of system, you should expect a very consistent experience here.
The boost to 60fps on current-gen machines basically resolves these issues, with much cleaner animation in motion.
There is one last platform to take a look at: the Steam Deck.
And initially, that’s exactly what you’re free to get.
Lowering resolution or controls had no effect in my testing - the drops remained regardless of what I tried.
Early dungeon sections also exhibited serious FPS issues.
Switching the display to 40Hz is another option for a smoother, consistent experience.
Plenty of UI elements and darker 3D content are intended to be completely black.
Dull gray tones tend to dominate the image, particularly in areas at night.
It offers much lower-res 3D but packs display technology that is a better fit for this particular title.