Tears in the drain.
Yellow paint; waypoints; sparkling particles lighting the path forward.
According to some, modern games have become reluctant to let players off the leash.
Her first mission is to track down a lucrative bulb for a junker called Filemon.
These choices are made and delivered via crude but stylish dialogue boxes and unceremonious, hyper-violent action.
This is another way the game takes a hands-off approach.
You’re never quite sure when you are about to do something momentous.
Still, I’m conscious of overselling what Peripeteia offers.