What would that be like?

I don’t fully know what I’m responding to, even.

I don’t get this from actual 3D Mario games, which tend towards the toybox-like.

Penny throws her yo-yo against a starry backdrop in this screen from Penny’s Big Breakaway.

But I get it fromPenny’s Big Breakaway.

In a strange, hard-to-pin-down manner, it’s the action game I want when I play Mario Kart.

This is weird, because the clearest lineage here is Sonic.

Cover image for YouTube video

Coin collection gives off a distinct golden rings chime.

But what marks Penny’s Big Breakaway out, I think, isn’t the way it looks back.

It’s the way all this stuff make sense for the present.

Penny does some yo-yo tricks by matching inputs in this screen from Penny’s Big Breakaway

As the involvement of Whitehead suggests, this is a game that encourages flair in its players.

It’s one for the speedrunners, the short-cut finders, the combo-builders.

you might run, or you might hop on your spinning yo-yo and ride it like a dinky chariot.

Penny rides a rail through a playful landscape in this screen from Penny’s Big Breakaway.

Elsewhere the yo-yo gives great options for sudden bursts of speed, direction changes and environmental interaction.

And the levels make the most of this too.

I really love Penny’s level design, which tends to be broad with the promise of secret areas.

A Penny’s Big Breakaway level with a character giving Penny a quest to collect flowers. There’s a wide open space to move around in.

Some levels feel like golf courses as you roll the yo-yo chariot over perfectly sculpted humps of grass.

The game never forgets that yo-yo.

Of course there’s a cake at the end.

Penny faces a boss wearing flares and with a silver head in Penny’s Big Breakaway.

It’s purple-and-pink sky thinking.

It’s a deliriously creative and challenging platform game.

It’s odd and funny and a total delight.