Found the whole Elon Musk situation “weird”.
But it didn’t.
At its peak, Path of Exile 2 had between 800,000 and 900,000 concurrent players.
It was, I’m told, the company’s biggest ever release.
And that is indeed our largest release by quite a lot that we’ve ever done."
But intense popularity can change things.
Less experimenting, more treating it like a live service operation.
Devs don’t have the time to test some things as intensely as players, collectively, do.
That’s why we’re seeing a big push to expand areas like the endgame now, for example.
So I asked Rogers what the procedure was for dealing with suspected cases of boosting such as this.
“I don’t know.
It was kind of weird,” he said.
“But it is what it is.”
But this doesn’t worry Rogers.
“No, no, not at all.
Not at all,” he said.
There’s a pattern to it, Rogers has come to realise.
“This is what happens with action-RPGs,” he said.
That’s what happened with every market GGG launchedPath of Exile 1in.
“100 percent it will be [bigger],” he said.
I have no doubt it will be bigger.
Grinding Gear Games showcasedPath of Exile 2 patch 0.2 in detail on Twitch.