It’s charmingly gaudy, and gives every ride a strong and themed identity.
Amazement (which comes from visitors going on amazing rides) is the currency used to impossify things.
The first clue was when I built an absolute showstopper of a rollercoaster.
It was the most amazing, most fun, and yes, most profitable ride in the park.
They didn’t go on it, or even think about it.
This would make them unbearably unhappy, and they would leave.
No matter how omnipresent my food and drinks shops were, everyone left before even thinking about the showstopper.
Then there’s impossification.
This is where I discovered that each impossification becomes more expensive the more you do it.
Impossifying shops can give you a tiny multiplier (1.05!)
to fun or amazement, and it’s only temporary.
Park Beyond accessibility options
Motion blur can be toggled.
Individual sliders for music, speech, dialogue, UI, ambience and SFX.
Input prompts can be toggled to be permanent or disappear.
Subtitles, with optional speaker labels, background opacity options and multiple font sizes.
Colour vision deficiency filters.
Multiple camera sensitivity tweaks.
It’s fine not to snowball, but my parks typically got worse over time.
In that specific park, apparently loo profits were the only thing keeping the lights on.