What’s that sound?

A train collision at a crossing gate?

It fires up the moment a character makes a connection between two disparate parts of the plot.

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It’s the proverbial dropping of a penny.

It’s the instance of the fingerpost.

But also, since this is a doomy kind of fairy tale: oh dear.

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And we’re somewhere slightly removed from our world too.

People believe strange stories and are willing to make odd leaps of logic.

I’ll get this out of the way now.

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I love this game.

I think it’s intriguing and brilliant and haunting.

And the set-up is wonderfully strange.

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And it appears the only way to trigger the rite is to commit murder?

That’s the set-up, but anything more would dip us into spoiler territory, I think.

I certainly wouldn’t want to know more than this going in.

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Instead, marvel at the way this ingenious game works.

In many ways Paranormasight is a standard visual novel.

  • and having lengthy multi-part conversations with the people you meet.

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And this tension almost always comes from information.

Who knows something I don’t?

Who doesn’t yet know what I have just learned?

Paranormasight spirit board

And at the same time all this information is highly subjective.

And what might they be willing to do to grant that wish?

And is there anyone amongst the cast who might want it all just that little bit more?

Paranormasight night

Paranormasight reminds me of TV of a very different kind.

But you give it five minutes and you could’t let go after that.

Paranormasight is a delight, then.

Paranormasight’s story timeline with several tracks on display as little television screens.

Paranormasight group discussion