Tales from the loop.

“‘I want to be killed this way!’

That’s how I make it!

Pacific Drive official screenshot of the car against a foggy blue-green background of woods

It’s just that sometimes other people don’t understand it; it’s for my pleasure.”

His interviewer interjects: “Really?

You want to be killed deep in the forest, getting punched by a huge mushroom?”

Cover image for YouTube video

Pacific Drive review

“Yes, yes.

And the curse area…

When I get cursed”

Interviewer: “You want to die from a barrage of arrows?!”

Pacific Drive screenshot showing one of many upgrade screens

Miyazaki: “It’s gratifying.

I like that, I just wanted to emphasise it!”

Hidetaka Miyazaki would lovePacific Drive.

Pacific Drive screenshot showing the attachment of a door in the garage

Survival only ever a function of escape, never triumph.

All of this, I have to stress, is absolutely intentional.

At first they’re overwhelming.

Pacific Drive screenshot showing the player manually filling up a spare fuel can on the floor from the pump

The waypoint I followed the first time, as this was all being explained, has gone.

Wait, maybe I was only taking it because I needed it for that one story mission.

Oppy did say something about it keeping things stable as long as it’s left in the structure.

Pacific Drive screenshot showing some scrapping in action

Can I put it back?

No?!Aaaaahhhhhh!

The Zone is deeply horrible.

Pacific Drive screenshot showing a distant pillar of yellow light form inside the car, in a rainy forest

That one combined for me in an area filled with a few nicely interweaving “anomalies''.

I swiftly unlocked one achievement for trying to move the car 20 times without taking it out of park.

And then the many, many status conditions your car and be lumbered with.

Pacific Drive screenshot showing a narrow escape from the Zone with a white-yellow pillar of light in front, a red haze over the whole screen, and everything in the car flashing red

Wow, is this game exhausting.

But then: the Roguelike.

Don’t honk at me like that - but even that feels a bit simple.

Pacific Drive screenshot showing two crash dummies in the road looking creepy

In reality I’m not sure there is one at all.

At best it might be the garage.

The tinkering, refining, upgrading and mapping.

Pacific Drive screenshot showing the map, with several nodes, numbers, and all kinds of hard-to-follow info on the right side

But also the deduction, lesson-learning and planning.

Quirks are strange behaviours your car seems to pick up at random.

But, nefariously, these introduce themselves to you before you’re introduced to them.

Pacific Drive screenshot showing some graffitti of a strange bat creature with a halo on a red wood panel wall

Tap your theory into this little retro DOSBox computer interface and you might get your solution.

Car > Moves Slowly > Bonnet > Opens - false.

Stick > Shifts to Drive > Bonnet > Opens - bing!

Pacific Drive screenshot showing the matter deconstructor, in a kind of blue pentagram of energy

Fix it with a mechanic’s kit, which you’ve got the option to craft.

Pacific Drive accessibility options

Lightning toggle on/off.

Additional HUD warning toggles.

Remappable controls, viewabale control scheme, viewable explanation of systems in menu.

Subtitles, independent volume sliders, radio parameters.

you’re able to see why that Miyazaki line’s been stuck in my head.

Eventually, if you push on through, it becomes masochism.

Pacific Drive amounts to horrible pain, but at least it’s pain you opted into.

A copy of Pacific Drive was provided for review by Kepler Interactive.