More of a revamp than a sequel?

This isn’t a sequel in the traditional sense clearly.

Rather, it represents a change to how a familiar, well-loved game looks and plays.

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So how does PS5 hold up with new features like 120Hz, and a native 4K resolution?

And also, how much of an actual visual upgrade is Overwatch 2 compared to the original?

Outside of the tech, Overwatch 2 is now a free to play game.

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In my experience, dropping a player each side tightens the experience.

To make the most of 5v5 games there are also six new maps.

In practise though, the most stark change to maps is the altered time of day.

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The technical updates take a backseat here in terms of impact.

These aren’t major upgrades clearly - more fine tweaks.

It’s really the shading that makes the difference.

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In other maps, there’s added smoke billowing from vents above.

Mostly this affects the character selection experience rather than gameplay, but still, all are welcome touches.

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And, it is the first time PS5 gets a true next-gen app version of the game too.

Next along is a balanced mode, which typically just holds at 1440p to lock down 60fps permanently.

Finally, there’s the frame-rate mode.

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Again this targets 1440p, and adjusts dynamically to 1920x1440 to get to hold 120fps.

The 120Hz frame-rate mode, in theory, should push the machines harder.

However, PS5 and Series X are more than up to the task.

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Anything less would have been a surprise.

The gameplay is otherwise watertight.

And yes, that applies to the Series S version too, running at a dynamic 1080p.

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A success all round.

Overwatch 2 comes to Nintendo Switch too.

It’s in seeing something so familiar refreshed.

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It works as a free-to-play game, while the rebalanced 5v5 experience pays off.

Overwatch 2 is easily measured in terms of positives then.

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