Orisan to go back?
Yes, the infamous party-wiping mounted chaingun of a character can now move around while in turret form.
Bastion is completely transformed - and is not the only one.
The vibe seems to be to keep the pace up and keep things moving.
Aiding this is a throwable bouncy bomb in place of Bastion’s old repair/heal.
She doesn’t have a shield now at all, in fact, and her damage-buff Ultimate has gone.
Instead, she has a fancy new spear, which she uses in a number of ways.
Orisa’s gun has changed too.
It now has infinite ammo and is regulated by an overheating mechanic.
Orisa’s updated Fortify ability helps keep your gun running cooler, too.
This brings us toDoomfistwho, on the surface, doesn’t appear that different at all.
He still seems to have most of the same moves.
His charged punch and leaping ground-pound still give him some air time but nowhere near as much.
He spends much more time in the fray, on the floor now.
In general, she’s gained a lot of “finishing ability” as Blizzard calls it.
That Ultimate no longer removes all shields in an area, incidentally.
So to the new characterSojourn, who is, notably, the series' first black female character.
Key to it all is her weapon, which features a railgun.
The railgun has to be charged to use.
Whenever Sojourn shoots at a target - and this can be a shield - she gains charge.
She can then unleash that charge to produce a beam-of-light, railgun attack.
The Ultimate mode also automatically charges the railgun for a short time.
Her other ability is a glowing blob she throws down that slows nearby enemies and drains their health.
I had a lot of fun with her.
Her damage isn’t particularly flashy but it’s consistently high.
You play just outside of it and there’s an incredible vista of theOverwatchversion of Rome to look upon.
They’re both very handsome maps.
Overwatch 2 is handsome.
It feels more spacious and more sophisticated, if not entirely new.
Clearly, this has fundamental implications for how competitive matches will feel in the game.
And itdoesfeel spacier now, particularly on smaller, more claustrophobic maps.
It also raises interesting questions about group compositions, too.
No longer will two healers, two damage, two tanks be the norm - I wonder what will.
Much more will become clear when the closed beta begins from 26th April.
Overall, it’s a thin showing.
This year, next year?
We’ll have to wait and see.