A gentle adventure into a family’s secrets that’s nicely crafted but over before it really begins.
A teenage girl walked around a house looking at objects and talked to her mother about them.
Open Roads is a slight game, I now know, both in terms of running length and scope.
There aren’t grand ambitions or wild adventures.
prompt to call Mum over and have a chat about it.
She is really the only other character directly present in the game.
And really, that’s all there is to Open Roads.
Open Roads does what little it does very well, though.
The production values are high.
And it’s the perfect backdrop for slowing you down to the game’s pace.
From the handwriting on the paper to the rust on tin cans, the objects all look convincingly real.
Characters who aren’t fully animated, by the way - only partially.
It sounds jarring, but most of the time it works well enough to ignore.
Sometimes the performances veer on cheesy, but there’s obvious quality here.
All of which combines to make Open Roads an experience that’s pleasant to drift along to.
It’s a nice day out.
It doesn’t seem to add up.
Perhapsthe volatile Fullbright beginnings of the projecttook a long time to repair.
Regardless, something nice has come from it.
It’s just not particularly memorable.
A copy of Open Roads was provided for review byAnnapurna Interactive.