As aJet Set Radiofan, Tokyo-To is everywhere in Tokyo.
I remember stepping down into Harajuku one evening and the sensation of a close virtual space rippled past me.
It was also just really odd.
Bomb Rush Cyberfunk
And now here’sBomb Rush Cyberfunk, a spiritual sequel to Sega’s long-neglected series.
The base for my gang is deeply similar to the base for my old gang inJet Set Radio Future.
None of this is unpleasant.
It’s actually a singular feeling.
It’s odd though.
I was hoping that Bomb Rush Cyberfunk would be a good cover version.
I like it, I reckon, though I also don’t know exactly what to make of it.
Towards the end of my play session today there was a sign that such a moment was coming.
Tagging was always in flux in Jet Set.
In the first game it was a set of stick controls.
In Bomb Rush it’s a blend.
Ping them together as glowing nodes dictate and you’ve put down a tag.
A couple of things about this system, which I suspect I love.
I think this is how it works anyway.
It’s very smart stuff.
Rival gangs are a strong point in terms of design already.
Once bunch I’ve faced were stitched together from different body parts.
Another were just really, really old dudes, and that was enough to make them memorable.
Bomb Rush captures the all-dancing sensation of being dunked in a city of distinct subcultures.
you might get off your board and walk.
it’s possible for you to lean into corners when grinding to get more points.
Someone’s been paying attention to this stuff.
I’m so close to the start still, but I’m having fun.
And oh god, I haven’t even had time here to talk about the soundtrack.
I’ll have to save that for the review.