Better, too, in some instances.

Once Human may be a drop in the post-apocalyptic survival games ocean, but it’s an intriguing one.

More interestingly still, Stardust doesn’t just magic up things that want to kill you.

Once Human official artwork showing a woman in a white dress montaged with a bus monster and robot and mutant enemies over red smoke and forests

Pokemon you store proudly in little glass display cases in your home.

If that all sounds a bit SCP Foundation-y, that’s because it is.

I’ve had better.

Cover image for YouTube video

I think it gave up and died from boredom.

Christ knows I almost did.

And it’s too much at times.

A screenshot from Once Human. The main character, with a glass backpack and weapons on her back, has crept up behind an enemy and impaled a machete in its back.

Oh, and forging ingot.

My God, the time I’ve wasted huddled over my furnace.

Once Human has masterfully balanced the need to survive with the need to keep things fun.

A screenshot from Once Human. The main character stands on her temporary camp, surrounded by DOZENS of other temporary camps from other players. It’s pretty silly.

Developer Starry Studio has even mitigated frustrations with getting around the vast world, too.

Later, you and a pal will be able to jump in a jeep to go exploring, too.

But it’s Once Human’s living, breathing, dynamic world that’s undoubtedly its biggest draw.

A screenshot from Once Human. The main character is reading a “whisper” message left by another player. It reads: “You earned it, Tarnished”.

(Which is very unlike me, too.)

Once Human accessibility options

Subtitles, ability to invert the axis and/or rebind your keyboard controls.

And perhaps most surprising of all?

A screenshot from Once Human. The main character is in dialogue with an NPC. There are two dialogue options: “I barely made it out in one piece”, and “that Festering Gel was packing serious firepower”.

And I do mean free.

But crucially,nothingyou can buy with the game’s bewildering assortment of currencies is pay-to-win.

You don’t have to bypass page after page of up-sell efforts just to get into the game.

A screenshot from Once Human. The main character has whittled down the gigantic health bar of a colossal boss enemy in the background. A huge red fan or jet is turning at the back of the room.

Eurogamer sourced its own copy of Once Human for this review.

A screenshot from Once Human. The main character is hugging a Deviation, this one a giant, friendly dinosaur figure. I haven’t managed to find one of these myself, sadly, but I think it helps keep your base clean.

A screenshot from Once Human. On the left is the list of recipes you can craft, which dishes such as grilled mushrooms, hawthorn juice, and roasted pumpkin. The menu is open on “salt” and the stove in the background glows cosily.

A screenshot from Once Human. The main character is fighting a giant gorilla but instead of a head, it boasts a bunch of balloons, instead.

A screenshot from Once Human. The main character is protecting… a machine of some description. It’s 5/6ths still durable, and sits at 61% complete. There are no enemies on screen at this time, but the (very busy) HUD suggests there’s at least one more wave to go.

A screenshot from Once Human. The “Treant” boss – which looks a little like a bunny made out of tree bark – is leering at the screen. A pinky-purple glow emanates from its chest.