I gather now, having looked at a few wikis, that this is not entirely true.

Adventure games, or point-and-clicks, were our collective favourite genre, outside of endless sessions on Worms 2.

This is a horror story in the purest sense - it’s gloriously wretched, haunting stuff.

I Have No Mouth, and I Must Scream promotional artwork showing an eerie face trapped inside a microchip.

In the course of the war, one of the computers becomes sentient and combines with the other two.

It then exterminates all of humanity except for five people, who it spends the next hundred-odd years torturing.

The game’s just arrived on consoles for the first time in a faithful adaptation from Nightdive Studios.

Cover image for YouTube video

Nightdive’s a team that specialises in these kinds of digital resurrections of cult classics.

Rather than updating this particular game for the modern era, the studio has largely played it straight.

That stuff would be light relief in I Have No Mouth.

The protagonists of I Have No Mouth are tortured by AM in individual cells.

Then there’s the graphical approach.

There’s something of Bosch to the game’s depiction of a future world run by an evil supercomputer.

This stuff is beautifully done, but all the effort is bent on creating an oppressive environment.

Ellen explores inside the mainframe of a giant computer in I Have No Mouth.

Playing for any length of time is a bit like watching too many Youtube spelunking videos.

you should probably go outdoors afterwards and just look at the sky for a half hour.

What did they use?

Ted explores the horrors of I Have No Mouth

I Have No Mouth, and I Must Scream accessibility options

Players can change text speed.

Tricky cursor input for players with tremors.

Code for I Have No Mouth, and I Must Scream was provided by the publisher.

Nimdok explores a frightening wasteland in I Have No Mouth.

Cover image for YouTube video