But disability tax remains.
First though, it’s just an interesting time for accessibility mods in general.
(More updates are planned.)
But this is just one example of accessibility-focused mods.
There was aCuphead assist modthat upped health, weapon damage, and coins.
There’s also aStardew Valley screen reader modwhileHades has a blind and visually impaired mod.
With blockbuster PlayStation games from years ago heading to PC, we’re seeing similar mods surfacing.
Paul Amadeus Lane, a disabled accessibility consultant, spoke to me about the existing mods.
“Everyone should have an opportunity to experience gameplay in its entirety,” they tell me.
“These accessibility mods will allow more and more disabled gamers to enjoy some of these amazing games.”
It’s important they ensure games are being developed with accessibility in mind.
This sentiment is also shared by Lane who says, “Software designing is key.
(The mods they were discussing were likely character and weapon models rather than mechanical changes.)
DeWald explains that the studio didn’t build modding support into the game.
That’s just how we roll.
We like to have difficult tools.
Our engine wasn’t really built to support that.
Our tools are super custom and inherently complicated.”
Despite the accessibility issues, Santa Monica Studio did implement minor accessibility improvements for mobility to the PC port.
As Stoner puts it, “I have a custom PS5 controller, but that cost over $300.
Not many disabled people can afford something like that.”