You know that giddy feeling you get when a game does something unmistakably right?
Perfectly preserved memories I reach for when I need a reminder on how good games can be.
Something Ialready previewed during its second beta- and had a lot of issues with at the time.
Zenless Zone Zero
It was the Twin Marionettes that did it.
A boss picked at random in an area I stumbled into by chance while flicking through new maps.
An ultracool design paired with super slick combat.
But what about the other changes made to this launch version?
For one, the Battery Charge daily stamina system is no longer required to experience story and side missions.
A win - although it really shouldn’t have been included in the first place.
It’s like picking between easy or normal difficulties.
This freedom of choice is something Li emphasised in our interview.
This mentality extends to the daily grind woes some experience with live service and gacha games in general.
That technically also extends to pulling for characters in the game’s gacha system.
I do believe that players could finish most of the action parts with the characters they like."
It’s the exact bang out of ‘balance’ that’s unviable for casual players.
A problem with almost all gacha games, not just Zenless Zone Zero.
Turns out I was wrong.
Zenless Zone Zero didn’t need big changes, it only required a few well-targeted tweaks.
It seems miHoYo might be on to another winner.
This preview is based on a press trip to Singapore.
HoYoverse paid for flights and accomodation.