No Rest for the Wicked feels like a bit of a missing link.

Dark Souls and Diablo have two completely opposing philosophies when it comes to loot.

Your pool of healing items is small, but it refreshes on every death and checkpoint.

No Rest for the Wicked artwork showing a bruised and bloodied warrior being gripped by two robed figures standing either side.

Diablo is the exact opposite.

No Rest’s opening few hours offers the worst of both worlds.

Dying in No Rest is a bit odd.

Cover image for YouTube video

You don’t lose any experience, but your equipment takes a durability hit.

Yes, the game has a huge gathering and crafting component.

It’s all familiar stuff, mining ore, picking herbs, that kind of thing.

A No Rest for the Wicked screenshot showing a hapless adventurer in rags stranded on a rain-soaked beach.

The biggest impact, at least initially, is on healing.

Resources do eventually respawn, thankfully.

It doesn’t help that the combat itself takes some getting used to.

A No Rest for the Wicked screenshot showing an enormous mutated guardsman, his tongue lolling as his sword points towards the camera.

In a way, that’s the elephant in the room here.

No Rest doesn’t make a good first impression, then.

The story being presented doesn’t give you much reason to persevere either.

A No Rest for the Wicked screenshot showing our hero making her way along a plank pathway in a sunlit forest.

There’s a terrible plague, which will come as a shock to precisely nobody.

Would you be surprised to learn that the old king has died?

Or that his son has thrown his support behind an especially overzealous and murdery religious order?

A No Rest for the Wicked screenshot showing a birds eye view of a city in the morning light, as our hero looks on from a balcony.

Didn’t think so.

Thankfully, it gets better.

There are numerous vendors and a guard captain who hands out daily and weekly bounty quests.

A No Rest for the Wicked screenshot showing a mist-shrouded city at night.

Fast travel is unlocked, but only between the city and the last checkpoint you visited.

A lot of obstacles that I thought were impassable just took a bit of thought and some careful jumps.

There’s also plenty to do in the city itself.

A No Rest for the Wicked screenshot showing our hero taking time to rest at a cosy-looking inn.

Yep, someone slipped a little Animal Crossing into your dark fantasy ARPG.

No Rest for the Wicked accessibility options

Subtitles, controller vibration adjustment, screen shake adjustment.

After playing No Rest for the Wicked for a few days, I’m cautiously optimistic.

A No Rest for the Wicked screenshot showing a bandit leader and his minions.

Review code for No Rest for the Wicked was provided by Private Division.

A No Rest for the Wicked screenshot showing our hero wielding a massive hammer as she retrieves loot from a chest in an ooze-caked sewer.