By pulling no punches, it’s immersive in all the right ways.
But exploration must be done carefully and with great consideration for every action.
However, even a single zombie presents a serious close-quarters threat.
Gunplay is similarly uncharitable.
It didn’t take long before I learned to check every corner when I’d open a door.
The world in NMRIH2 is not a “post-apocalypse,” Torn Banner Studios told me.
There’s still hope.
All of these qualities combine to provide that aforementioned and most crucial trait of zombie games: despair.
Do you risk your character trying to save them?
What if you’re just too tired, too slow, or too weak to continue?
you could fight, but not forever.
you’re able to hide, but they’ll find you.
you might try and wait it out, but the dead don’t sleep.
Got a news tip or want to contact us directly?