By pulling no punches, it’s immersive in all the right ways.

But exploration must be done carefully and with great consideration for every action.

However, even a single zombie presents a serious close-quarters threat.

Watching zombies bust through the windows when I was already barely holding it together was like something right out of a Romero movie.

Gunplay is similarly uncharitable.

It didn’t take long before I learned to check every corner when I’d open a door.

The world in NMRIH2 is not a “post-apocalypse,” Torn Banner Studios told me.

With eight-player co-op, you’ll have a larger group of allies than most similar games allow, but it still feels like everyone needs to work together to survive.

There’s still hope.

All of these qualities combine to provide that aforementioned and most crucial trait of zombie games: despair.

Do you risk your character trying to save them?

What if you’re just too tired, too slow, or too weak to continue?

you could fight, but not forever.

you’re able to hide, but they’ll find you.

you might try and wait it out, but the dead don’t sleep.

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