The Kingdom Hearts Collection costs $90 for cloud access - but how well does it work?

Just how good is cloud gaming on Nintendo Switch?

Is the visual quality and input lag good enough to make this work?

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Does the concept even work for a system designed around take-anywhere portability?

We tested them all and the results are mixed to say the least.

Both myself and John Linneman tested these titles individually.

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I used a 65Mbps BT fibre connection along with the mega-bandwidth leased line at Eurogamer HQ.

For his part, John utilised his existing 100Mbps home connection.

Kingdom Hearts 3 suffers especially for this.

It seems to vary per game, but at the nuts-and-bolts level, it acquits itself pretty well.

That’s with a wired Ethernet connection - so a best-case scenario.

Unfortunately - and crucially for a cloud system - the Switch’s WiFi receiver isn’t great.

Gaming via WiFi adds 30-50ms of extra lag, depending on range.

At this point, we’re hitting end-to-end lag in the region of 200ms - Kinect territory.

However, the port of Control isn’t bad.

With a 720p60 target the performance mode is also interesting, but frame-rates seem to be lower than expected.

First of all, there’s the idea that compromised experiences are being sold at so high a price.

Secondly, the execution seems alien to the Switch concept itself.

This brilliant mobile system is no longer particularly mobile when such close proximity to a router is required.