Maintaining accessibility of the series.

In adeveloper blogwith members of the team, director Tatsuya Kamiyama explains the challenges faced with this new game.

“Kirby’s silhouette is perfectly round.

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Associate producer Kei Ninomiya adds: “It was also appealing to us in terms of visual design.

The developers made a number of adjustments to ease players into 3D gameplay.

One of these is ensuring that attacks hit enemies, even if the aim is slightly off.

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It then maps out a range in which attacks may appear to land.

If an attack is within that range, the attack will hit.

“In this title, the camera moves automatically.

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This makes it easier for the player to move forward even when there are obstacles,” he says.

The team needed to balance a sense of adventure without overwhelming the player with enemies.

you’ve got the option to read the full blog on theNintendo website.

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Kirby and the Forgotten Land is released on Nintendo Switch on 25th March.