A bumper preview roundup to top off our coverage of Gamescom.
This is all delivered in some typically impressive wrapping.
Music to the ears of hardcore RTS history nerds everywhere.
Dordogne is a micro-developer indie, set in rural France, presumably at the soporific end of summertime.
It’s French like haute cuisine is French, art delivered via a formal, almost literal structure.
Maybe a touch on-the-nose, but a wonderfully direct and, undoubtedly, tranquil take on mindfulness-as-play.
And its genuinely beautiful watercolour surroundings certainly help.
A great party game, albeit a test of how far a simple, clean premise can get you.
It’s also just generally a neat mix, and a surprisingly pretty one at that.
Jason Isaacs heads up a glittering cast.
“I really don’t see the point of comedy unless there’s something underpinning it.
The real hook is how curiously hands-off the game is, at least in this early state.
This is all contextual, he tells us.
All of this happens without much, if any, of a UI.
The result is something that looks a bit like magic, born of a charming stubbornness of vision.
Let’s hope Sala digs his heels in.