When will I be fae-mous.
Firstly, I’d like to apologise to the team at Inflexion Games.
There are spectacular magic effects from player and enemy alike, and vibrant, hyper-realistic lighting.
And that’s important in such a crowded corner of video games.
And for that, it needs a gameplay twist as well as pretty visuals.
Thankfully, there are realm cards.
Inflexion promises around 50 cards will be available relating to biomes, creatures, resources and more.
It’s a smart way of putting power into the hands of players, while also limiting progression.
Need more of a specific resource?
Simply use the associated realm card in your next world, with rarer resources requiring rarer cards.
Before that, you’ll need to survive.
Initially, that means collecting berries to eat, and sticks and rocks to create tools and weapons.
You’ll need to make a fire first.
It’s also perhaps a little mundane to build the basics considering the magical fantasy setting.
Then you’ll want to fight off those creatures - and it’s here I have reservations.
Big numbers from each hit fill the screen but don’t suffice in selling the power fantasy.
The battle could have been avoided entirely had the giant accepted an offering instead.
Later, some other creatures joined the fray and carnage ensued.
The encounter was lengthy, requiring shot accuracy and considered use of the environment.
Then it’s back to your estate to build some more and customise your character.
There’s an impressive character creator with plentiful, diverse options that’s detailed right down to the eyelashes.
Want to build more?
You’ll need the materials, so back to the realms you go.
There’s still time for changes - its early access launch doesn’t roll around until 22nd February.