Shodan who’s boss.
There’s a dilemma to remaking a 30-year-old game, and it’s how much do you remake.
Then again, if you don’t change enough, how much of a remake is it?
And as it’s possible for you to see, the difference is dramatic.
And yet, somehow, the game still looks old.
It’s almost as if there’s a pixelated layer applied to everything to do it.
you’re able to see it on objects, on enemies - everywhere.
And now you’re probably thinking, ‘What’s the point then?
I’ll play the original.’
But don’t; there’s a load of other stuff going on here that should change your mind.
To begin with, there’s new content.
There’s a whole new section at the beginning, in the introduction, that wasn’t there before.
Plus, a whole load of work has been done to how the game plays.
In 1994, when System Shock came out, you had to enable freelook in games!
That’s how long ago it was.
The camera was fixed by default.
What strikes me most about the remake, though, is how different it feels in terms of atmosphere.
And it makes a big difference - it’s quite creepy now.
On the surface, then, this isn’t the blockbuster treatment I expected.
But actually, beneath that, there’s a lot here to admire.
System Shock has still got it.