And look, I get it.

Maybe this isexactlywhat you’re looking for.

Maybe youlovethe back-and-forth of fetch quests and treasure hunts across the petite Ambrosia.

A screenshot from Mythwrecked showing a purple-hued scene of a man with purple skin, red eyes, dark hair, and a cropped t-shirt with the word “DED” across it.

As pretty as it is, the world of Ambrosia is curiously forgettable.

There is a fast-travel system, though.

That’s right - there’s a dynamic day/night cycle.

Cover image for YouTube video

That’s the problem here.

While I appreciate these quality of life touches, they make much of Mythwrecked’s mechanics unnecessary.

Firstly, the fruit growseverywhere; all greedy gods need do is step outside and grab one, ffs.

A screenshot from Mythwrecked showing an extravagantly decorated interior. There are banners and a chandelier, as well as rugs, pillows, shelves, and a roaring fire in the centre of the room.

I bought every item I could the moment they unlocked, andstilldidn’t run out.

And I finished the game with 350+ of the bloody things left over.

Collecting mementoes and completing favours is strikingly simplistic, too.

A screenshot from Mythwrecked showing a top-down view of a circle of mysteriously glowing doorways. Each doorway has a symbol in front of it.

The more you play, though, the less engaging it all feels.

There are teeny steps Alex can’t (read: won’t) climb.

you’re able to’t change the size or font of your subtitles.

A screenshot from Mythwrecked showing a typical interior of the game: grey stone, blue sky, green bushes with yellow Ambrosia fruit growing on them. String lights are lit. The text says: “Alex: Much better!"

There are so many ways a little tweak here or there could have elevated the adventure.

The mosaics we uncover for Aphrodite - what if they were all different, perhaps telling their own stories?

What if the ghosts heard things as they roamed the island at night?

A screenshot from Mythwrecked showing one of the simple puzzles. There are two discs with another disc centred within them. You need to turn the rings to unlock the door.

As it stands, the stuff you find is auto-magically added whether you want it or not.

You cannot remove or reposition anything.

it’s possible for you to’t change the colours or add your own little touch.

A screenshot from Mythwrecked showing the chat interaction screen. At the top it tells you the person you’re talking to, Athena, your “Friend Level”, and a selection of chat prompts: “Favour / Strange Technology / The Others / Ambrosia Fruit / Island Mystery”

There’s absolutely no agency here, yet so much squandered opportunity.

A copy of Mythwrecked: Ambrosia Island was provided for review by publisher Whitethorn Games.