The PlayStation 5 Pro seems like a tough sell, especially to players who already own the original PS5.
And, of course it does.
The PS5 Pro’s hardware is superior to the base PS5–it should make games look better.
Now Playing:The PS5 Pro Surprised Us In Our Hands-On
I’m more than content to save my $700.
For my full thoughts on my time with the PS5 Pro, watch the video embedded below.
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Does the PS5 Pro alleviate anything on PlayStation Studios?
Toshi Aoki: Well, developers always want more.
The more range or options they have, the happier [they are].
And when the creators are happy, they create awesome games, which then makes the players happy.
I think that’s a great direction that we’re going with together with the developers.
A lot of PlayStation games support both performance and fidelity modes.
With the PS5 Pro, what happens with those modes?
Is there still a noticeable difference choosing one over the other?
Or do they now behave virtually the same?
That there is one mode that gives you both of the benefits.
That’s kind of the target the teams are going forward with.
I think Final Fantasy is a good showcase that you should try out.
Our cooling system is all designed to check that that it is at the same level as the PS5.
Well, it is for the enthusiasts, the most engaged players.
Which could be our initial early adopters who purchased the PS5.
Have that capability on the console now that would shift over.
We’re not targeting just like the current PS5 owners, that’s not it.
Well, we can’t speculate about the future.
Because I think from a creative perspective, they have so many ideas.
I think [studios] will still push the performance of the devices that they’re on.
I think that will continue.
Well, definitely when they play a game, they just really get immersed in it.
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