“We endure these things because we care about the people, the work.”

Smith was at Arkane for 16 years after becoming co-creative director alongside company president Raphael Colantonio in 2008.

He worked on the likes ofDishonoredand Prey.Colantonio left the company in 2017and founded WolfEye Studios.

Artwork of four Redfall protagonists stand over a vampire reaching towards the camera in moonlight

“What a place.

It was 16 years for me.

Some games I will always treasure.

Cover image for YouTube video

Very proud of the team and culture.

No place is perfect, but we cared a lot and put in effort,” said Smith.

“My thoughts right now are helping my beloved team get into new roles, the aftermath.

We shipped games together, played together, survived the Pandemic and multiple psychic hurricanes together.

So my effort is going into them.”

Some of our best work, actually, haha.

And often the fuel for our creative fires."

He continued: “Ups and downs, yeah.

But surely you get that that’s the way of things (IF you’re lucky, lol).

Creators in every field work so hard for that.

“I wish everyone could be so lucky.”

Some notes on Arkane.What a place.

It was 16 years for me.

Some games I will always treasure.

Very proud of the team and culture.

No place is perfect, but we cared a lot and put in effort.

Said Smith: “Lyon would eventually grow to be a powerhouse.

“I replied to people reaching out all day and night, and it continues.

Friends and respected colleagues are the best.

“I made a bunch of calls yesterday.

My throat is still raw.

Our people are really great.

Many of them - like so many colleagues - are scrambling.

I hope conditions change soon.”

Eventually Smith concluded: “We endure these things because we care about the people, the work.