I am ready to hurt…ling.
My favorite shows are The Leftovers and Six Feet Under.
My favorite book is Station Eleven.
Some of my favorite songs are especially dour, like Circa Survive’s Spirit of the Stairwell.
It’s been this way for me for as long as I can remember.
I can’t explain it, but I can certainly recognize it.
For this reason, I’m very excited forHerdling.
But the Far games, as best I understood them anyway, were merely dreary.
Herdling seems like it will be heartbreaking, and I’m ready to hurt.
Herdling’s central mechanic sees you guiding a group of mammoth-like animals to what is presumably their natural habitat.
The demo I played quickly got me acquainted with the controls.
As I pressed on, I added more members to the herd.
For that, you have to look toward the calicorns themselves.
At first, it’s in how they’ve been brought to life.
Their eyes look so sad to me.
“We have a go at give each animal a personality,” Baumgartner said.
I did see examples of what Baumgartner spoke to.
My demo ended with me and the herd traveling toward a train crossing.
But merely the suggestion of this story moment filled me with a newfound existential fear regarding the calicorns.
What if I mess it up?
Pure intentions are commendable, but they don’t guarantee safe passage.
How much hardship do we create just by having kids at all?
Naturally, I asked Okomotive if it’s possible to beat the gamewithoutlosing any calicorns.
To be honest, that’s what I was afraid of.
I’m not ready to lose any calicorns.
The elders of the herd are world-weary.
The young ones are wide-eyed and innocent.
Herdlingarrives this summer on PC, Xbox, and PS5.
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