Knights in delightful spaces.
The Plucky Squire is a delight.
The setup here involved an opening sequence in a 2D part of The Plucky Squire, the main storybook.
- you’ve jumped right out of the page.
I will never get tired of moments like this.
The world-turning of Fez, the portal-hopping of Portal, the matching lines of Superliminal or Manifold Garden.
Just as instantly transformative, just as effective at leaving me with a massive smile.
The first of these moments took me out into the 3D desktop world.
Suddenly you’re no longer in Zelda but in Toy Story, A Bug’s Life.
A little wizard, perched on various objects of stationary around the desktop, offers advice.
We’re in a 3D platformer of old.
I smell an unlockable ability.
Unlocking this jetpack required some work.
I’d come across another little glowing warp swirl, this time on the surface of a mug.
His parts have been strewn across the desktop and are in need of recovery.
With those parts collected and jetpack acquired, more questing continues.
A plastic toy tub provides a moment of genuine magic: a self-contained game of its own.
This is effectively a round ofResogun- Resotub?
Another art style - something like a retro cartoon here?
- another mechanic, another moment of impossible charm.
And what you feel above all, really, is the love an artist has for their creations.
The kind of care that quite literally leaps out of the page.