Arya winning, son?
I wasn’t entirely convinced byMultiVersuswhen it leaked.
We’ve seen countless platform fighters challenge Super Smash Bros across the decades, usually falling flat.
I’ll gladly admit those initial impressions were wrong.
Packing 18 fighters with more planned, they all fall under Warner Bros. That said, I never questioned it once I started playing - everyone’s been well adapted.
It’s worth studying each character beforehand, since MultiVersus groups them between five classes.
What we’ve currently got works well and no character feels unusable.
Either way, securing victories feels satisfying.
Once a match starts, anyone that’s previously played platform fighters will find this familiar.
Recoveries feel more skillful as a result, and I’m all for it.
Combat is suitably frantic but being rudely launched off-stage aside, you feel in control.
When playing online, performance remained smooth, and I never suffered any noticeable lag.
Once a match finishes, characters level up individually.
Will they win you the battle?
Not necessarily, though the right perk could provide that extra edge for abilities you may otherwise find lacking.
My biggest concern here, which I’d apply to most free to play games, lies in monetisation.
Right now, only one character, Wonder Woman, is permanently free.
Everyone else rotates as a set of four free choices every two weeks.
For those who don’t want to wait, we’ve got two permanent unlock methods.
After an hour, I’d hit 2000 coins and chose Finn.
It doesn’t need long, which is great news if you’re eyeing up a certain character.
That’s a different story, no dual unlock methods here.
Many are only available with Gleamium, often costing more than the actual character unlock.
I’m not unreasonable, games need revenue and we’re getting access for free.
Even with this format, I remain surprised at how much I enjoyed MultiVersus.