A game of conquerors.
It began with me finding a way to cheese the game.
One by one, they’d fall.
And it was beginning to be very profitable for me.
I was finally threatening to make the dent in the world I’d been struggling to make.
So, I bought troops.
It’s a neat way of making you experience defeat without outright dying.
And then I’m back into trying to break into it again.
Let me backtrack a bit.
Mount & Blade 2 is a mush of genres.
Projectiles, you have to actually aim.
And it’s a believable recreation.
Particular effort has gone into modelling the villages and cities you see on the world map.
There are quests too; it feels a lot like an RPG.
But together, in a mush, they are an enjoyable blend all of Mount & Blade’s own.
There’s a lot about it that I like.
But I can see - or I suspect - that it will be.
And I’ve seen snippets of mounted enemies in action and it is thrilling the speed they move at.
But it’s the ‘how to break into that?’
that’s is frustrating me, because the answer always seems to be: time.
Time for me to observe and learn so I can bend the formula to my ends.
Time to learn what to trade, who to hire, how to fight.
Then, I will begin to master the simulation I’m butting up against now.
The question is, do I - or you - have enough time and inclination to do it?