A game of conquerors.

It began with me finding a way to cheese the game.

One by one, they’d fall.

A soldier riding a horse towards the viewer, lifting an axe as if to ride past and hit the viewer. Charming!

And it was beginning to be very profitable for me.

I was finally threatening to make the dent in the world I’d been struggling to make.

So, I bought troops.

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It’s a neat way of making you experience defeat without outright dying.

And then I’m back into trying to break into it again.

Let me backtrack a bit.

A man, naked apart from his brown canvas pants. He is hairy. He looks like a villager from a Shrek film. This is the character creator for Mount & Blade 2: Bannerlord. On the right are all kinds of body-altering options.

Mount & Blade 2 is a mush of genres.

Projectiles, you have to actually aim.

And it’s a believable recreation.

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Particular effort has gone into modelling the villages and cities you see on the world map.

There are quests too; it feels a lot like an RPG.

But together, in a mush, they are an enjoyable blend all of Mount & Blade’s own.

A sandy-brown field spotted with bodies that have been left there by a rider on horseback and their murderous bow. It is I, Bertie, the conqueror!

There’s a lot about it that I like.

But I can see - or I suspect - that it will be.

And I’ve seen snippets of mounted enemies in action and it is thrilling the speed they move at.

A commander on a horse, giving orders to a squadron of riders in a forest ahead of them.

But it’s the ‘how to break into that?’

that’s is frustrating me, because the answer always seems to be: time.

Time for me to observe and learn so I can bend the formula to my ends.

Time to learn what to trade, who to hire, how to fight.

Then, I will begin to master the simulation I’m butting up against now.

The question is, do I - or you - have enough time and inclination to do it?