I don’t think I’ve ever been quite so enamoured by a menu screen.

Spinning wheels and pressing buttons to make selections.

Picking up figurines with my hands to inspect them closely.

Glassbreakers champions and player spirits

That’s the power of virtual reality, something developer Polyarc is particularly adept at harnessing.

Polyarc describes the game as a live service 1v1 real-time battler.

You strategically manoeuvre your characters across the board to destroy your opponent’s tower.

Cover image for YouTube video

It looks a bit like holochess in Star Wars, but with woodland creatures instead of aliens.

A great touch is being able to see your opponent above the board.

Before all that, there’s the menu.

The menu screen in Glassbreakers

Of course, you’ll need to choose your champions too.

There are seven initially available, with more to come through seasonal releases.

It’s all wonderfully tactile.

Champions battle on the hexboard in Glassbreakers

That extends to combat too.

Characters are physically picked up and placed around the hexboard before attacking automatically.

Simple gestures allow players to quickly march their characters forwards, or fall back to protect their tower base.

Should they die, they’ll respawn after a cooldown, leaving their tower vulnerable.

Crystals can also be destroyed to drop defences, while other hex pieces will provide buffs.

It’s relatively simple stuff, but that’s the point.

Moreover, Polyarc is aware of the overall player base of VR.