Mortal Kombat 1 review
It Has Begun… Again.
Still, Man is made to war.
And Liu Kang will be reminded of this soon enough.
Stage design has always been NetherRealm’s strong suit, and MK1 boasts some breathtaking environments.
), these stunning vistas are bursting with life, character and personality.
MK1 remains a five-button fighter, with four attack buttons and one button reserved for defence.
This mechanic is mandatory, representing the core gameplay alteration.
Incidentally, the Kameo system fully replaces the MKX/MK11 “Variations”, which have been removed entirely.
Perhaps the only issue with Kameos at this early stage lies in its odd lack of personality.
In time, Kameos will find their footing from a gameplay standpoint.
It’s a smartly produced, hugely entertaining tale packed with fan-pleasing silliness and some brilliant vocal performances.
and was told “Yes.”
The training mode options are disappointingly barebones, with a rudimentary tutorial and poorly devised combo trials.
In addition, MK1’s online suite is shockingly bland.
MK11’s maligned Kombat League returns, sporting the dullest-looking King of the Hill mode in MK history.
Kombatants now have only one custom accessory, down from MK11’s three.
Additionally, the Kameo system forces MK1 to remove the custom intro/outro sequences.
NetherRealm’s iconic pre-match banter has also been hit with a downgrade, now consigned to offline Vs. only.
Mortal Kombat 1 accessibility options
Subtitles.
Colour Blindness options with selectable intensity.
Screen Reader for menus.
Audio Descriptive narrator for cinematics, Fatal Blows, Fatalities etc.
Auto-complete option for button-mashing sequences.
Note: Friend got severe motion sickness from “shaky-cam” style used in story cinematics.
This theme, ultimately, hangs over the entire Mortal Kombat 1 experience.
Death, Taxes, and Mortal Kombat.
It will be a part of the fighting game scene, both competitively and casually, now and forever.