Still figurine some things out.
Moonbreaker
It stems from Moonbreaker being a miniatures game.
A friend called it Warhammer without the licence and that’s exactly what it is.
And when they move, it’s as if someone picked them up and plonked them down somewhere else.
And when they attack, it’s like a child twizzled them in an emulation of the real thing.
But the camera feels rigid too, fixed on rails you’ll struggle to pull it off.
But I also want it for gameplay reasons, so I can see bunched stand-offs more clearly.
When large figurines stand near smaller ones it can be hard to see what’s going on.
The zoom doesn’t help much either.
But it doesn’t quite go high enough, and fails to clarify those confused bunches.
Move sloppily and you will be punished, and heavily if you’re playing a skilled opponent.
On the surface, it’s simple, but underneath, there are myriad ways to affect this formula.
Figurines all have dangerous things they can do.
Some get stronger the longer they’re hit, whereas others immobilise figurines, locking them in place.
The other significant side to Moonbreaker, as touched on above, is painting the figurines you collect.
The other thing about Moonbreaker I want to mention is the business model.
It’s the loot boxes I don’t understand.
I suppose they’re meant to work like card packs, but they don’t, not quite.
They are how you expand your figurine roster, and each pack/box has three figurines in.
There’s also a ‘guaranteed legendary’ gauge that fills the more packs/boxes you open.