It is, however, the best console version available.
Monster Hunter Wildsis a good looking game, but its console iterations aren’t perfect.
When we actually move through the game world, though, the differences are more stark.
The Pro is far more pristine in comparison, resolving a smooth (if soft) image.
Dynamic resolution scaling is possible, but I didn’t spot it in my testing.
The Pro also does a better job of hitting a stable 60fps than the base console.
Unlocking the frame-rate with a 120Hz display allows for higher frame-rates, typically 60-80fps.
The SSR looks low-res and muddy by comparison, struggling to create convincing-looking reflections.
The RT reflections do have certain flaws, though.
Beyond any RT concerns, image quality is also generally better on Pro.
PSSR cleans up flickering foliage better than the TAA in use on PS5, especially during movement.
Unlocked, performance between about 30fps and 45fps is typical.
Finally, there’s the balanced mode.
Performance is again OK, but with small dips with the usual fast traversal or combat triggers.
It’s a pretty similar turnout to the PS5’s balanced mode, which has similar issues.
Only the frame-rate mode can really get the full benefit from VRR.
Outside of those two areas, the same little tweaks present between the PS5 modes are also present here.
Generally though, the key points of differentiation are those image quality and reflection changes.
Resolution mode doesn’t offer a big enough boost in clarity to make the degradation to responsiveness feel worthwhile.
It’d be easier to recommend these latter two modes if Capcom fixes the LFC issue affecting them.
Ultimately, I think Monster Hunter Wilds' PS5 Pro boosts are very welcome.