Despite a tech evolution from past entries, visual quality and performance should be better.

Monster Hunter is back with a bang on current-gen consoles.

So can the longstanding series hold up to current-gen pressure?

monster hunter wilds key art

And how do performance and image quality fare across PS5, Series X, and Series S?

Let’s first focus on the areas whereMonster Hunter Wildsexcels.

The excellent animation also extends to gameplay, with effective attack telegraphing and responsive player and mount movement.

Cover image for YouTube video

Wilds' lighting can also be pretty good at times.

At times, the results can be quite striking.

There are some areas where Wilds doesn’t necessarily match expectations though.

Monster Hunter Wilds screenshot: compressed luminance

Other small-scale environments, such as tent interiors, aren’t really lit plausibly either.

All three modes can also run at 120Hz on PS5.

Balanced mode is similar, hitting 40fps most of the time.

Monster Hunter Wilds screenshot: compressed luminance

VRR feels better on Series X.

Performance mode in particular is of significant concern, with rough and imprecise low-resolution visuals.

The game also runs with a 1080p UI, versus the 4K UI on Series X and PS5.

ps5 monster hunter wilds modes compared: frame-rate, balanced vs resolution

Uncapping the frame-rate does basically nothing either.

It’s an intimidating game, with gameplay detail that rivals complex MMOs likeFinal Fantasy 14.

Series S in particular needs some revision, failing to reach a stable 30fps in a lot of content.

monster hunter wilds screenshot on Series S, showing poor frame-rate during a battle

monster hunter wilds screenshot on Series S, showing lower-res rendering without an upscale compared to series x in its 60fps mode