Despite a tech evolution from past entries, visual quality and performance should be better.
Monster Hunter is back with a bang on current-gen consoles.
So can the longstanding series hold up to current-gen pressure?
And how do performance and image quality fare across PS5, Series X, and Series S?
Let’s first focus on the areas whereMonster Hunter Wildsexcels.
The excellent animation also extends to gameplay, with effective attack telegraphing and responsive player and mount movement.
Wilds' lighting can also be pretty good at times.
At times, the results can be quite striking.
There are some areas where Wilds doesn’t necessarily match expectations though.
Other small-scale environments, such as tent interiors, aren’t really lit plausibly either.
All three modes can also run at 120Hz on PS5.
Balanced mode is similar, hitting 40fps most of the time.
VRR feels better on Series X.
Performance mode in particular is of significant concern, with rough and imprecise low-resolution visuals.
The game also runs with a 1080p UI, versus the 4K UI on Series X and PS5.
Uncapping the frame-rate does basically nothing either.
It’s an intimidating game, with gameplay detail that rivals complex MMOs likeFinal Fantasy 14.
Series S in particular needs some revision, failing to reach a stable 30fps in a lot of content.