Beyond 4K resolution, 120Hz and more - the choice is yours.

PlayStation 5 and Xbox Series versions are very similar, bringing across the visual refinements and excellent performance.

On top of that, there’s even support too.

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Image quality also suffers as pixel counts suggest that the effective native resolution in frame-rate mode is 2016x1134.

There’s no dynamic resolution here: 1134p is what we get.

Next up, there’s default mode.

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This is much more like it, though ideally you’re aiming for a 60fps experience for this one.

The shadow quality option also gets pushed to medium, while texture filtering bumps up to high.

We’re getting almost everything maxed out here, besides the maxed out shadow setting.

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For hitting a locked 60fps, this is the one.

Finally, there’s the prioritise graphics mode.

This final mode is a bit of an extra for visual purists and doesn’t always lock at 60fps.

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It boosts the resolution to 125 percent scale though, which is a real surprise.

The output resolution is still 4K here, but the game is supersampled down from a 4800x2700 image.

All of this applies on the Xbox Series S version as well.

The only difference is the drop in resolution.

Next along is the default mode, getting us to 100 percent of 1440p.

Curiously, I found the graphics mode also seems to push a practically native 1440p image.

While edge treatment is better than the default mode’s 1440p, the pixel structure isn’t visibly different.

A mystery then - and potentially graphics mode is running at a higher value.

Cross-platform comparisons are a little bit of a moot point, really.

We know exactly what controls we’re using on each after all.

Perhaps more revealing is how Nintendo Switch slots in.

We also get dynamic shadows from trees above - not enabled on the Switch release.

The trade-off is up to you.

Exploring the hub area, the Shrine Ruins, the Frost Islands, it barely skips a beat.

Even adding dynamic shadows doesn’t affect playability at all here.

Overall, the biggest upgrade for Monster Hunter Rise on the latest consoles is clear.

Running at 60fps or 120fps is a huge upgrade over Switch’s 30fps.

The option for a 4.8K resolution is an eyebrow-raising bullet point, but not a revolution in practise.